1. DF2014:Strange mood - Dwarf Fortress Wiki
Overview · Caveats · Demands · The mechanics of moods
xTATTEREDx · +FINE+ · *SUPERIOR* · ≡EXCEPTIONAL≡ · ☼MASTERWORK☼
2. 23a:Strange mood | Dwarf Fortress Wiki | Fandom
Each artifact will require between one and ten materials to complete. If the moody dwarf remains idle, then the necessary materials are not available. Press ...
Template:QualityTemplate:Av Periodically, individual dwarves are struck with an idea for a legendary artifact and enter a strange mood. Dwarves which enter a strange mood will stop whatever they are doing and pursue the construction of this artifact to the exclusion of all else. This will be based on a particular skill that creates a finished end product that can have a quality, rather than intermediary material such as bars of metal or raw food. They will not stop to eat, drink, sleep, or even
3. Strange mood wants items I have, yet won't craft? (resolved)
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Strange mood wants items I have, yet won't craft? (resolved)
4. V0.31:Stonegears/Strange moods | Dwarf Fortress Wiki | Fandom
Preparing for and dealing with strange moods. To maximize the chance of a moody dwarf getting all the materials s/he needs, try to always keep on hand at least ...
Back to the main tutorial page Every once in a while one of your dwarves will enter a strange mood, a supernatural inspiration to make an artifact. Upon being taken by a mood, a blinking "!" will appear over the dwarf, and s/he will go claim a workshop appropriate for the type of artifact they want to make, kicking out the workshop's current user if there is any; if there is no appropriate workshop the dwarf will just stand there until someone else makes one. Once a workshop has been claimed s/h
5. Strange mood, what do I need? - Bay 12 Games
16 jun 2023 · Moody dwarfs grab things in order, so if they're hung up on only one item then they don't work farther down the list until they get the first ...
Strange mood, what do I need?
6. 40d:Strange mood - Dwarf Fortress Wiki
Types of moods · Demands · The mechanics of moods
v50.13 · v0.47 · v0.34 · v0.31 · v0.28.181.40d · v0.23
7. strangemood — DFHack 50.11-r6 documentation
DFHack tools. Previous ... Ignore normal strange mood preconditions (no recent mood, minimum moodable population, artifact limit not reached, etc.) ...
See AlsoDeshuesadero El PulpoTrigger a strange mood for the selected unit that will cause them to become a legendary armorsmith.
8. 0006420: Strange mood requests don't take item dimension into ...
... Dwarf Fortress, Dwarf Mode -- Moods, public, 2014-01-26 16:48, 2014 ... Any mood requesting metal decoration - NOT handled 10. Any mood requesting cloth ...
9. Strange mood dwarf fortress - multimediafas
If he can't find the item he wants, he will sit in the workshop and mope. Sometimes this can be as simple as "any wood" or "any stone" or complex as a certain ...
If he goes insane and becomes an NPC, however, you are in trouble. If he goes on a rampage, but remains a citizen, you should keep him locked in there until he dies of natural causes. If he goes...
10. Strange Moods - Ludeon Forums
21 mrt 2015 · I just wouldnt advertise as a straight feature out of dw but as a way to get unique items or resources. ... Why not make a mix of the dwarf ...
Strange Moods
11. Problem with strange mood. - Bay 12 Games
13 apr 2020 · Cloths, which were used in hospital's activities can become not usable, because of invisible wear. Try making some new ones of each type. Are ...
Problem with strange mood.
12. A Strange Mood – The Couple's Dwarf Fortress Podcast
We've got so much going on! Drew has a metropolis, Kristin has a city, and we have all the encounters that go along with a larger population! Forgotten beasts, ...
The Couple's Dwarf Fortress Podcast
13. 0000857: Dwarf in strange mood requests rough gems twice, does ...
8 apr 2010 · He may want a specific metal. Check his preferences. And he won't grab the second item unless he has the first. (0004926) · Nobu (reporter)
Eventually went insane, so the solution is unknown.
14. Page 2 – The Couple's Dwarf Fortress Podcast - A Strange Mood
After a long break, we've spun up new Dwarf Fortress worlds and are getting back into the swing of things. ... getting an apology and not much else right now.
The Couple's Dwarf Fortress Podcast